Hello, I’m Timo Stampa. 3D Artist
I love it to give live to fantasy characters and creating new worlds beyond reality. My interest in 3d modeling and animation started with 16 and today I still want to push my work up to a high professional 3d artist.
Digital Artist (3D Generalist) at LAVAlabs Moving Images GmbH & Co.KG (Düsseldorf, Germany)
„3D Animation for Film & Games“ (Master) at TH Köln, ifs internationale filmschule köln and Cologne Game Lab
„Media and Information Technology“ (Bachelor) at Offenburg University of Applied Sciences
Languages: German, English, (Latin, French)
Skills: 3D, VFX, Modelling, Sculpting, Rigging, Animating, Compositing, Shading, Program (C, C++, Java, Python, SQL, HTML)
Programs: Maya, Blender, Adobe CC, Nuke, etc.
Your Family Entertainment – Internship Broadcast 3D Artist:
Mr Piëch, CEO, invited me to construct a 3d character and connect it with a innovative realtime mocap system for live broadcasting on RiC TV.
In this project I’ve gone through all steps of 3D development on my own; this contains mangament, concept art, sculpting, modeling, texturing, shading, animation, render, python programming and compositing. All was done with the programs Blender, Facehift, Premiere Pro, After Effekts, Photoshop. Within this project I created a whole python plugin for streaming realtime data from Facshift to Blender and a short movie.
Faceshift – Internship Motion Capture:
I’ve supported the company in correcting motion capture files and creating a plugin for Blender. Faceshift is a great Software and I learned a lot about Face Animation and Motion Capture.
Thanks to Brian Amberg, Thibaut Weise and Nico Scapel for giving me advice and the chance to get a step into the 3d world!